State of Web Access2026

Computer & Video Games runs above-average detection stacks — antibot at 27%, CAPTCHA at 26% — yet it's the most accessible sub-category in the Retail & E-commerce cohort. The defences are real, but they don't translate into hard technical barriers for most sites.

State of Web Access 2026
Computer & Video Games · Barrier Profile · 2026

JavaScript and Antibot both elevate Computer & Video Games's active barrier profile

JavaScript and Antibot both elevate Computer & Video Games's active barrier profile
Value
WAF94%
Antibot27%
CAPTCHA26%
JavaScript44%
Rate Limiting22%
TLS13%

WAF leads at 94%. JavaScript (44%) and Antibot (27%) together form a multi-layer active stack — more than most sectors deploy alongside WAF.

100 sites
State of Web Access 2026
Computer & Video Games · Access Barrier Adoption · 2026

WAF leads Computer & Video Games at 94% — JavaScript is the main secondary layer

WAF leads Computer & Video Games at 94% — JavaScript is the main secondary layer
Value
WAF94%
Antibot27%
CAPTCHA26%
JavaScript44%
Rate Limiting22%
TLS13%
Has robots.txt81%
Blocks AI crawlers23%

WAF dominates at 94%. JavaScript (44%) leads active secondary barriers, followed by Antibot (27%). The remaining three barriers all sit at or below 26% — a concentrated rather than broadly stacked profile.

100 sites
State of Web Access 2026
Computer & Video Games · Barrier Count Distribution · 2026

Computer & Video Games's barrier counts are spread — no single configuration dominates

Computer & Video Games's barrier counts are spread — no single configuration dominates
% of sites
0 barriers5%
1 barrier33%
2 barriers32%
3 barriers9%
4 barriers4%
5 barriers16%
6 barriers1%

Barrier counts vary widely across Computer & Video Games sites. Single-barrier configurations are the modal count at 33%, but the distribution is broad. 30% of sites carry three or more.

100 sites
State of Web Access 2026
Computer & Video Games · Recommended Scraping Tier · 2026

Simple is the dominant access tier across Computer & Video Games

Simple is the dominant access tier across Computer & Video Games
Mean recommended tier
All sites1.59

A mean recommended tier of 1.59 and a median of Simple place Computer & Video Games toward the easier end of the sectors surveyed. 52% of sites are Simple to access; 11% require Moderate or above.

100 sites
State of Web Access 2026
Computer & Video Games · Tier Distribution · 2026

Simple is the dominant tier in Computer & Video Games, but Easy accounts for a significant share

Simple is the dominant tier in Computer & Video Games, but Easy accounts for a significant share
% of sites
1 - Simple52.5%
2 - Easy36.4%
3 - Moderate11.1%
4 - Complex0%
5 - Advanced0%

Simple (52%) is the most common tier. Simple and Easy together account for 89% of sites, while 11% land at Moderate and 0% at Complex or Advanced.

100 sites
State of Web Access 2026
Computer & Video Games · robots.txt Coverage · 2026

Most Computer & Video Games sites publish a robots.txt — coverage above the norm

Most Computer & Video Games sites publish a robots.txt — coverage above the norm
% of sites
Publish a valid robots.txt81%

81% of Computer & Video Games sites publish a valid robots.txt. The 19% without a file leave crawl policy undefined — a lower gap than the cross-sector average of around 24%.

100 sites
State of Web Access 2026
Computer & Video Games · Named Agents in robots.txt · 2026

Computer & Video Games sites name a handful of agents in robots.txt — few commit to comprehensive policies

Computer & Video Games sites name a handful of agents in robots.txt — few commit to comprehensive policies
% of sites
028%
131%
2–414%
5–94%
10–154%
16+19%

The mean of 9.8 named agents reflects limited bot-policy investment in Computer & Video Games. 28% of sites name no agents; 31% name exactly one. Only 19% maintain a list of 16 or more named bots.

100 sites
State of Web Access 2026
Computer & Video Games · Bot Category Mentions in robots.txt · 2026

AI crawlers draw the most robots.txt attention in Computer & Video Games

AI crawlers draw the most robots.txt attention in Computer & Video Games
% of sites
AI crawlers27%
SEO / search indexing10%
SEO audit tools20%
Commercial scrapers14%
Social / content scrapers3%
Archive / research crawlers10%
Monitoring / uptime bots0%

AI crawlers are mentioned by 27% of Computer & Video Games sites — the leading bot category. SEO audit tools follows at 20%. Figures are percentages of all 100 Computer & Video Games sites including those with no robots.txt.

100 sites
State of Web Access 2026
Computer & Video Games · robots.txt Rule Posture Types · 2026

Uniform per-agent rules dominate Computer & Video Games robots.txt files

Uniform per-agent rules dominate Computer & Video Games robots.txt files
% of sites
Uniform per-agent rules56%
Path-level mixed rules23%
Allow-only (no Disallow rules)1%
Mixed AI posture2%
Blanket Disallow: /1%

Uniform per-agent rules lead at 56%, with path-level mixed rules at 23%. Mixed AI posture (2%) and blanket Disallow (1%) are minimal.

100 sites
State of Web Access 2026
Computer & Video Games · Bot Agent Disallow vs Allow · 2026

AI crawlers are among the most-targeted agents in Computer & Video Games robots.txt

AI crawlers are among the most-targeted agents in Computer & Video Games robots.txt
DisallowedAllowed (whitelisted)
*66%23%
GPTBot21%3%
Bytespider16%2%
CCBot17%1%
ChatGPT-User14%3%
ClaudeBot16%1%
PetalBot14%
OAI-SearchBot10%4%
Diffbot12%1%
Claude-Web11%1%
FacebookBot11%1%
YouBot11%1%
Amazonbot11%1%
PerplexityBot10%2%
cohere-ai10%1%
anthropic-ai9%1%
omgili9%1%
AI2Bot9%
Applebot8%1%
meta-externalagent8%1%
Perplexity-User7%2%
Yandex7%2%
Applebot-Extended8%
Timpibot7%1%
cohere-training-data-crawler8%

Values are percentages of all 100 Computer & Video Games sites surveyed. The wildcard (*) leads at 66% Disallow. Among named agents, GPTBot, CCBot lead the Disallow list — reflecting direct targeting of AI training and indexing bots.

100 sites surveyed · 81 with robots.txt
State of Web Access 2026
Retail & E-commerce · Access Barriers · 2026

Computer & Video Games is the most accessible sub-category in the Retail & E-commerce cohort

Computer & Video Games is the most accessible sub-category in the Retail & E-commerce cohort
WAFAntibotCAPTCHAJavaScriptRate LimitTLSrobots.txtBlocks AITier
Apparel & Fashion91%21%15%49%54%32%69%4%Tier 3
Beauty & Cosmetics91%30%36%40%31%30%76%13%Tier 2
Computer & Video Games94%27%26%44%22%13%81%23%Tier 1
Computer Hardware93%30%20%42%33%15%73%13%Tier 2
Computers & Electronics86%13%17%34%18%15%73%9%Tier 2
Consumer Electronics92%27%27%46%29%20%83%9%Tier 2
Equipment & Supplies96%27%31%41%26%14%68%8%Tier 2
Food & Beverages92%24%26%51%31%11%68%23%Tier 2
Furniture97%33%28%49%40%21%67%5%Tier 2
Jewelry & Luxury83%28%23%41%42%34%80%9%Tier 2
Packaging & Containers95%18%35%42%17%11%80%6%Tier 1
Retail96%19%15%51%33%20%85%29%Tier 2
Sporting Goods89%26%24%41%49%32%78%7%Tier 2
Sports98%11%15%61%23%11%89%33%Tier 1
Textiles & Nonwovens92%6%38%35%17%14%78%7%Tier 1
Tobacco98%30%52%38%30%15%76%3%Tier 1
Wholesalers & Liquidators94%24%22%44%30%13%80%7%Tier 2
Wine & Spirits95%24%28%47%32%15%84%14%Tier 1

A median tier of Simple and mean of 1.55 make Computer & Video Games the easiest to access programmatically within Retail & E-commerce. WAF (94%) and AI blocking (23%) are below cohort peers.

11,100 landing pages